Halloween: The Game Perks, Progression & Unlocks
Learn what each level unlocks, how Perk Points are spent, and what to check before choosing a starting item.
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Challenge progress after the September updates
1.0.3 lowers many Progressive Challenge goals. If you already exceed a new goal, gain additional progress on that same task to trigger completion. Passive Challenges continue progressing after Prestige. Patch 1.1.0 also fixes their locked appearance in the menu. 1.1.0
Use the searchable challenge selection to compare named tasks and target counts. It distinguishes struggles, defensive items, knockdowns, final blows and rescue conditions; it is not a full reward or prerequisite catalogue.
Four progression tracks
IllFonic’s September 2 progression overview confirms four tracks. Check which type of level an unlock requires before planning how to earn it.
| Track | What advances it | What to keep in mind |
|---|---|---|
| Profile Level | XP across roles | Overall progress, separate from one character |
| Killer Level | Playing as Michael | Progress toward Michael’s abilities and loadout options |
| Civilian Level | Playing a particular Civilian | Each character has individual progress |
| Weapon Level | Getting kills with a specific weapon in Michael’s loadout | A weapon has its own reward progression |
Progression unlocks characters, abilities, starting items, cosmetics, challenges and executions. You can prestige after reaching the level cap in these categories. The official overview does not supply every cap, reset rule or XP requirement; this guide does not assume those values.
Perk Points, cards and temporary upgrades
You earn Perk Points by completing matches. Spend them to roll for Civilian Perk Cards, then assign a deck to a Civilian loadout. Spending more points on a roll can improve the chance of a rarer card. Points can also temporarily upgrade an owned card for a limited number of matches. Check the displayed cost and duration before spending: an upgrade is not necessarily permanent.
NickNasty’s menu walkthrough, 20:08 to 22:24 describes a deck of up to 15 cards and a three-card choice during a match. He uses D-pad Up to open the deck, picks one offered card, and describes a cooldown before using it again. These are preview-video observations, not a verified control mapping for every platform.
The same video reports random cards even with an empty or partially filled deck, and the presenter says he is still learning the system. The exact relationship between selected cards and the full draw pool remains unverified here. Do not assume that equipping three cards guarantees those three choices.
After death or escape, a player can also use minigames to offer teammates cards, according to that walkthrough. This support action is distinct from choosing your own loadout. It does not establish whether leaving a match preserves XP.
Starting-item unlock reference
Video-reported levels, reviewed September 6: the following numbers were read in NickNasty’s starting-item menu, 00:19 to 01:19. The relevant level category and current patch values have not been independently checked. Use this as a reference when checking your own menu, not a guarantee for your account.
| Starting item | Reported level |
|---|---|
| Joint | 30 |
| Flashlight | 35 |
| Pocket Knife | 40 |
| Flare Gun | 45 |
| First Aid Kit | 50 |
The presenter also lists Baseball, Health Spray, Repair Kit, Pop and Beer, but does not give their complete unlock requirements. Missing levels do not mean these are all available by default. Unlocking an item for your starting loadout is separate from finding it during a match. See the item reference for uses and common mix-ups.
The same video at 10:42 reports Bob at level 40 and Annie at level 55. It does not establish that their unlocks use the same track as every starting item.
Challenges and cosmetic rewards
Passive Challenges track actions automatically across a role. Progressive Challenges belong to particular Civilians, Michael skins or weapons and are completed in sequence. The single-player story has optional challenges across six playable parts, with cosmetic rewards and a special look for completing all story challenges, according to IllFonic.
Completing a story chapter is not the same as completing all of its challenges. Check the challenge list and reward condition rather than relying only on the end-of-chapter screen. We have not verified every unlock route or challenge bug.
What to work toward first
Choose a Civilian whose traits suit your task, inspect their starting-item requirements, then choose a challenge with a clearly stated reward. Before buying a temporary card upgrade, check how many matches it lasts. You can then work toward a specific unlock while learning which cards suit your play style.
For the basic rescue loop, use the NPC rescue guide. For spectator-exit XP, see leaving a match. Card draw probabilities and a fastest-XP route still need same-version testing.
Prestige and the current deck limit
For timed challenges, Profile versus Michael rewards, and reset limits, use the Prestige guide. Patch 1.0.1 limits each deck to two copies of the same perk and says excess copies in existing decks are unequipped. Check an older loadout before entering a match.