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Halloween: The Game Progressive Challenge Targets

Look up selected character, Michael and Hatchet challenges. Distinguish the required action from the target count before repeating a grind.

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Reading this index after 1.1.0

Patch 1.1.0 reports challenge improvements and tracking fixes, without publishing a replacement target table. The 36 entries below remain a sourced selection from 1.0.3. Compare them with the exact task in your current menu; record the version, mode, target type and before/after counter if they disagree. Do not assume similarly named weapon challenges have the same condition.

Check the action, then the counter

This index covers 36 selected Progressive Challenges adjusted in Patch 1.0.3, including tasks involving grabs, rescues, knockdowns and the Hatchet. It is not the complete challenge or reward catalogue. The targets come from the official September 22 notes; the September 26 1.0.4 notes do not list another challenge-target adjustment.

Choose the relevant character, Michael variant or weapon and check the active task in your menu. Progressive Challenges are sequential; this selection does not show the full prerequisite chain. Jump to the searchable list.

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Already above the new target?

IllFonic says that players whose progress already exceeds a reduced target need to gain any further progress on that objective to trigger completion. Perform one qualifying action, then check the counter and completion state. Repeating an unrelated action will not test this rule.

Passive Challenges continue progressing after Prestige. Patch 1.1.0 also fixes their locked appearance in the menu. 1.1.0 See the Prestige guide before resetting a track.

Similar wording, different requirements

Task wording What to check
Struggle free / use a defensive item Rachel’s Not Afraid and Ward Off Evil describe different actions. Do not assume a Pocket Knife escape advances both
Knock Michael off his feet / land the final blow Thomas’s Linebacker and MVP have different descriptions; check the named outcome
Contribute without the final blow Rachel’s Hexed Strike excludes landing that final blow. The notes do not settle every assist-credit edge case
Activate a noisemaker Bait and Switch requires Michael to destroy or switch off the device you activated; simply activating it is not the whole task
Arm a Resident Helping Hand requires the armed Resident or Special Target to free a grabbed victim or down Michael; handing over the weapon alone is insufficient
Break a door or window Splintered Terror counts victims scared by the destruction, not a quota of broken doors
Save Residents and escape Thomas’s Leave No One Behind needs at least three rescues and your own escape in the same match

These are interpretations of the published task descriptions, not a new set of independently tested tracking rules. For rescue checks, use the NPC rescue guide.

If a valid attempt does not count

Record the exact task, character or weapon, game version, platform, match type and the counter before and after the attempt. Keep the result screen as well. A changed objective, a missed condition and a tracking fault can look similar.

Patch 1.0.3 fixes a private-match host achievement/trophy problem. That does not establish that every Progressive Challenge counts for every participant in every private match. Private-match eligibility, full reward chains and some assist-credit conditions remain unverified here. Use known issues for dated patch status, and story challenges for chapter objectives.

Find a challenge

Challenge names below are the English names used in the patch notes. Targets count qualifying actions or victims, as described in each row. Official 1.0.3 adjustment list.

Character / weaponChallenge and actionTarget
EricHandyman Special
Remove chains, padlocks or overgrowth from an escape route.
30
EricBullseye
Land the final blow that downs Michael.
30
TanyaEntourage
Escort Residents to an escape while they follow you.
10
RachelSuperstitious Tools
Blind, disorient or stun Michael with an item.
15
RachelWard Off Evil
Break free from Michael's grab using a defensive item.
15
RachelNot Afraid
Complete the struggle minigame while grabbed.
40
RachelBeyond the Grave
Choose a perk to give the Civilian you are spectating.
100
RachelHexed Strike
Contribute to downing Michael without landing the final blow.
30
RachelThrough the Veil
Open an escape route so it can be used.
75
MarcusBait and Switch
Have Michael destroy or switch off a noisemaker you activated.
10
JenniferOut of Sight
Have Michael destroy or switch off a noisemaker you activated.
40
JenniferKind Heart
Give a weapon to a Resident or Special Target who then frees a grabbed victim or downs Michael.
30
ThomasLinebacker
Use an attack or action that knocks Michael off his feet.
10
ThomasMVP
Land the final blow that downs Michael.
45
ThomasLeave No One Behind
Save at least 3 Residents in one match, then escape alive yourself.
10
LyndaSlippery
Complete the struggle minigame while grabbed.
20
LyndaFollow My Lead
Escort Residents to an escape while they follow you.
40
BobBatter Up
Use an attack or action that knocks Michael off his feet.
30
BobShake It Off
Complete the struggle minigame while grabbed.
40
BobTough Guy
Break free from Michael's grab using a defensive item.
20
AnnieNot a Victim
Complete the struggle minigame while grabbed.
30
AnnieLaw and Order
Supply the final progress that fills the third police badge meter.
10
LaurieDesperate Struggle
Break free from Michael's grab using a defensive item.
25
LaurieWatching the Kids
Escort Residents to an escape while they follow you.
45
LaurieSole Survivor's Duty
Save at least 5 Residents in one match, then escape alive yourself.
5
RichardEscape Artist
Open an escape route so it can be used.
45
RichardMain Character
Save at least 3 Residents in one match, then escape alive yourself.
25
AlexisCraftswoman
Blind, disorient or stun Michael with an item.
30
AlexisHelping Hand
Give a weapon to a Resident or Special Target who then frees a grabbed victim or downs Michael.
80
AlexisParty Bus
Open an escape route so it can be used.
30
1978 MichaelLethal Efficiency
Perform a standard grab weapon execution on victims.
50
1978 MichaelStalker Boy
Reach a Tier 2 Stalk Marker on victims.
50
1978 MichaelLethal Efficiency: The Sequel
Execute victims stalked to Tier 2.
50
HatchetFlight of the Axe
Kill victims with a thrown weapon.
75
HatchetSplintered Terror
Scare victims by smashing a door or window with your weapon.
75
HatchetPristine Slaughter
Perform a Bloodthirsty execution on a terrified victim while undetected.
100