Halloween: The Game Civilian Stats & Traits
Compare the stats of 12 Civilians reported in a preview video, then choose traits for rescue, exploration and defense.
Last updated:
- Team size
- Four Civilians
- Standard picks
- 10 characters
- Core objective
- Protect residents
- Late response
- Police and Loomis
Survival changes in 1.1.0
The October 6 update increases sprint stamina consumption, the Bleed effect and damage from higher falls. Exhaustion reduces shoving and melee force. Repeated shoves become less effective against Michael, and a Pocket Knife counter stuns him for less time. Save stamina for the escape route and check the current item prompt; preview stats below are not measurements of this patch.
How 1.0.3 changes this comparison
The September 22 patch changes what stats do: high Athleticism contributes less to walking and sprinting speed, while low Athleticism contributes more. High Capability contributes less to melee damage and grab struggle; low Capability’s melee effectiveness increases. Heavyweight and drunk melee bonuses are also reduced.
These are changes to stat effectiveness, not evidence that the preview-menu numbers below have all changed. Do not use those numbers as measured movement speeds or a current tier list. Use the grab guide for struggles and the challenge index when choosing a character for a specific task.
Civilian stat comparison
Values from a preview video, reviewed September 6, 2026. The numbers below were read aloud in NickNasty’s character walkthrough, and have not been checked against the current patch. The presenter did not have Annie unlocked; he quoted her stats from a social media post. Compare with your in-game screen before choosing a build.
The column labels are CAP (Capability: melee and throwing prowess), ATH (Athleticism: movement on foot and by bike), PER (Personality: persuasion, police calls, followers, Fear and Stalk resistance), and RES (Resourcefulness: repairs, awareness, vehicles and firearms). These meanings come from the official progression overview. A high stat alone does not establish a best character.
| Character | CAP | ATH | PER | RES | Video |
|---|---|---|---|---|---|
| Eric Dunn | 6 | 3 | 6 | 8 | 01:38 |
| Rachel Calahan | 7 | 5 | 2 | 8 | 03:11 |
| Tanya Harrison | 4 | 6 | 10 | 5 | 05:04 |
| Marcus Navarro | 7 | 5 | 4 | 10 | 06:33 |
| Jennifer Aarons | 5 | 9 | 6 | 7 | 07:37 |
| Thomas Armitage | 7 | 8 | 10 | 2 | 08:46 |
| Lynda van der Klok | 4 | 8 | 7 | 5 | 09:57 |
| Bob Simms | 9 | 8 | 4 | 3 | 12:19 |
| Annie Brackett | 5 | 4 | 6 | 8 | 11:57 |
| Laurie Strode | 8 | 6 | 9 | 7 | 13:25 |
| Richard | 6 | 7 | 9 | 5 | 14:59 |
| Alexis | 2 | 8 | 10 | 5 | 16:13 |
Choose traits for the task
The same preview video describes traits that can help with specific tasks:
| Task | Character and reported trait | Video |
|---|---|---|
| Locate usable phones | Tanya’s Survival Skills outlines nearby phones by status | 05:24 |
| Get through locked doors | Marcus’s Trespasser lets him pick locks | 06:53 |
| Buy time after a knockdown | Laurie’s Knockout keeps Michael knocked down longer when she helps knock him down | 13:44 |
| Protect hiding residents | Thomas’s Inspiring increases the maximum health of residents he tells to hide | 09:08 |
These are task-based comparisons, not a tested tier list. We have omitted unverified extreme trait numbers from the transcript. Laurie is first shown with two traits; the presenter later names Revenge from a social media post, without verifying its implementation or effect. Do not treat that segment as a complete current trait list.
See starting-item unlocks and Perk Cards, the item reference and the NPC rescue checklist to turn a character choice into a match plan.
Playable Civilians and resident NPCs
Halloween uses the word Civilian for the player-controlled side of multiplayer. Haddonfield also contains resident NPCs who continue their normal routines until the threat reaches them.
The distinction matters:
- Playable Civilians: Four human players with selectable characters, stats, traits, progression, perks, and personalities.
- Resident NPCs: People inside the map who form Michael’s primary objectives and the people Civilians need to rescue.
The match is not only about keeping the four players alive. The final balance also depends on what happens to the broader town.
The Civilian match loop
Locate points of interest
Search indoor and outdoor spaces for NPCs, telephones, loot containers, hiding places, key items, weapons, and possible escape routes. Random placement means information gathered this match is more valuable than an assumed fixed route.
Persuade residents
Finding an NPC is only the first step. A successful conversation can convince that person that Michael is real and immediate.
Once persuaded, residents can be directed to:
- Call police and increase the official response.
- Move into a more secure hiding place.
- Follow the Civilian through the map.
Choose based on the current route. A follower can add strength and witnesses to a group, but a large escort is harder to hide and move through open ground.
Prepare an escape
Loot containers can hold weapons, distractions, and key items used by different escape routes. Both item locations and escape locations vary between matches.
Starting an escape produces enough noise to alert Michael. Before committing, tell the team which route is active, move nearby residents, and decide who is carrying the item needed to complete it.
Light, sight, and noise
Civilians can directly restrict Shape Jump by keeping Michael in line of sight or using lit space. That does not make a bright room permanently safe. Michael can cut power, switch off lights, and trigger a temporary Blackout.
gameranx explains Reality Tear at 05:52 using footage from before release. We have not verified how long it lasts or exactly which restrictions it bypasses in the current patch. Lighting helps, but it does not guarantee safety.
Noise has several roles. Escape interactions expose a location. Vehicles and fast movement can trade stealth for distance. Weather and reactive audio can make Michael harder to hear. Avoid creating noise without knowing what advantage it buys.
Weapons and defensive play
Civilians, NPCs, and police can gather weapons as evidence and danger increase. A weapon can interrupt Michael, protect a resident, and create the time needed to escape.
Weapons do not turn the match into a permanent hunt for Michael. He cannot be killed, and developers intend him to remain dangerous against coordinated groups. Use combat to achieve a rescue or route objective rather than standing nearby after a successful knockdown.
Police response and detention
Phones and warned residents can contribute to the police response. As the match escalates, responding officers and authority figures create more resistance.
Detention requires several layers: enough community resistance, suitable equipment, repeated knockdowns, and an authority figure such as an officer or Dr. Loomis. A final interaction must be completed before Michael gets back up.
This is intentionally difficult. It depends on preparation and favorable conditions, not only weapon damage.
Death, support, and return roles
Death does not always remove a Civilian player from the match. The player can continue supporting teammates and may return as a Sheriff’s Deputy or Dr. Loomis.
Official material does not yet publish every selection and timing rule. What is confirmed is the design goal: eliminated players still have a reason to watch and influence the outcome.
Character progression and perk decks
Each Civilian has an individual level gained by playing that character. Players also maintain a perk inventory, roll for perks with in-game currency, and equip selected perks into decks used by their characters.
IllFonic describes this as an approachable system. Perks provide variation and useful tools without making the entire match depend on a narrow competitive build.
Cosmetic progression covers outfits, hair, eyewear, makeup, and blemishes. Profile levels, challenges, cards, backgrounds, icons, and titles add account-wide goals.
First-match priorities
For a new Civilian team, use a simple order:
- Identify one phone, one NPC cluster, and one possible exit.
- Keep one player watching approaches while others interact.
- Use resident commands to reduce exposure, not to collect the largest possible group.
- Save weapons for interrupted objectives and rescues.
- Start an escape only after the team understands the noise risk.
The released game may change exact timings and item value. These priorities come from the confirmed relationship between people, information, and pressure.
Frequently asked questions
What is a Civilian in Halloween: The Game?
A Civilian is one of the four player-controlled residents opposing Michael in multiplayer. Playable Civilians have unique stats and traits, while resident NPCs are people they must locate and protect.
What can Civilians tell NPC residents to do?
After a successful conversation, a Civilian can ask a resident to call police, move to a secure hiding place, or follow the player.
Can a Civilian keep helping after death?
Yes. Official material says a defeated Civilian can support the remaining team and may return as a Sheriff's Deputy or Dr. Loomis.
Sources and further reading
- Multiplayer Gameplay Overview (Official)
- The Heroes of Haddonfield (Official)
- Halloween: The Game Q&A Dev Stream (Official)